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Where Do Unity Assets Download To Computer
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Changing the download location of Unity Asset Store assets (Tutorial/technique)
If you start Unity and head to the Asset Store window tab, you can login to your account and download all the assets that you have purchased or added to your account for free. It will then download the files and activate the „Import“ function in the asset store window, allowing you to directly import the asset into your current project.
I recently stumbled upon a problem : I reinstalled all my software to my small SSD drive in order to allow for faster starting times. When I started importing larger assets into my new Unity installation my small HDD would soon warn me about low memory. I figured I could switch the download location somewhere, but heading to the preferences and project settings left my dumbfounded – I could literally not change the download location. I googled around a bit and came up with a solution :
Symbolic Links
Install the Link Shell Extension
Symbolic links are advanced shortcuts to directories, they will be treated like real directories by application. You can create them via the Command Prompt using the mlink command set, or install a really cool Shell extension which adds this awesome functionality to your context menu. I will do the later. Lets get started : Head over to shinagl.priv.at and download the runtime library you need first, then proceed to download the Link Shell Extension.
You will be asked to restart the explorer during installation, press yes and the setup will do it for you. You now have the extension installed.
Create your download folder
Now we are ready to do the linking. Choose a location that you want Unity to download the assets into, for example in a folder called “Unity Asset Store Files” in your second HDD root. Create the folder and right click on it. Choose “Pick Link Source”. Now a shortcut to this folder you just created will be used for the link creation process. We have to choose a destination in order to be able to finish the linling. Now navigate to the default Unity download location, which is the “AppDataRoaming” folder of Unitys installation drive. If you have Unity installed on C: , it will look like this : “C:UsersUserAppDataRoamingUnity”
Inside this directory you will find some folders. The one we are looking for is “Asset Store-5.x”. Inside this folder, all downloaded assets are stored in a folder named after the developer. We want this to be replaced by our symbolic link. Choose the “Asset Store-5.x” folder, press F2 and rename it to create a backup (you can delete it if you want, you just need to redownload all the assets then).
Create the symbolic link
Right click in the folder and choose “Drop as” from the context menu. Choose “Symbolic Link” from the expanding menu. You should see a shortcut to the “Unity Asset Store Files”-folder we created on the other Drive. Select the shortcut, press F2 and rename it to “Asset Store-5.x”. Make sure it is spelled exactly the same. You need to do this in order to avoid naming conflicts .
Now Unity will treat this shortcut as the download location, putting all its files in the source folder we have defined on our other drive. You can use this technique if your software requires a certain folder on a certain drive but you want it to be on another hard drive due to memory managing.
Change Unity Asset Store Download Location
TL;DR version
Step 1 : Download and install the 32-Bit or 64 Bit redistributable from shinagl.priv.at
Where Do Unity Assets Download To Pc
Step 2 : Download and install the Link Shell Extension from shinagl.priv.at
Unity My Assets
Step 3 : Create a folder where you want Unity to download to. Can be anywhere on your drives.
Step 4 : Right click the folder and choose “Pick Link Source”.
Step 5 : Navigate to Unity’s AppData/Roaming folder. You will find it in the “Users/User/AppData/Roaming/Unity” directory on the drive where Unity is installed.
Step 6 : Right Click and select “Drop As/Symbolic Link” from the context menu. A shortcut will be inside the folder now.
Step 7 : Name it “Asset Store-5.x” , make sure to remove or rename the original “Asset Store-5.x” folder to avoid naming conflicts.
Done
Edit: Fixed formatting and added Step 7
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